Legolas wasn't in "The Hobbit", was he?
No matter...would love to see Orlando again as a sexy elf!
He's in the video blog, at the end. Just hanging around it seems.
Legolas wasn't in "The Hobbit", was he?
No matter...would love to see Orlando again as a sexy elf!
bcspace wrote:Legolas wasn't in "The Hobbit", was he?
No matter...would love to see Orlando again as a sexy elf!
He's in the video blog, at the end. Just hanging around it seems.
Analytics wrote:
Possibly. Expensive TV's have a lot of features that manipulate this kind of thing.
An old-fashioned movie was like one of those books where you flick through the pages, and it shows a series of still shots one at a time. The standard for that has always been to show 24 still frames per second (fps). The way these images flick across the screen is the key feature to the way movies look on the big-screen.
The Hobbit is the first movie made at 48 fps, where it does the same general thing, but it shows 48 still images a second rather than just 24. Theoretically this will make the motion more smooth, but I haven't seen it so I'll withold judgment.
In contrast, old-fashioned TV has sensors that zip across the columns and rows of the screen in real-time--thus they aren't properly capturing still frames at all. For example, when a TV camera captures the pixel on the bottom corner of the screen, it is capturing what happened about 1/30th of a second after what was captured in the top corner of the screen. So technically, a TV wouldn't be 30 frames per second, but 30 cycles per second. (This is why on old VCRs, the picture jumped around when you paused it--there just weren't complete still frames to stop on).
Modern digital recorders will capture a series of actual frames where each frame captures a descrete instant in time. Before high-definition camcorders, the option to capture a true 24 fps (rather than 60 cycles-per-second) is one of the things that distinguished expensive camcorders from the cheap ones.
Analytics wrote:Legolas was from the elves that lived in the Mirkwood Forest. Even though he isn't specifically mentioned in The Hobbit, it’s plausible that he would have been there when the dwarves were captured.
LDSToronto wrote: My guess is that he will bring some of the content (like Tom Bombadil) that was cut from LOTR into The Hobbit.
H.
Brad Hudson wrote:I don't understand all the frame rate stuff. Is the frame rate effect your are talking about the same thing I notice when I go to my friend's house to watch a movie on his blue ray player and HD TV and the movie looks like a live TV shot of a movie set? I find it really distracting.
The human eye and its brain interface, the human visual system, can process 10 to 12 separate images per second, perceiving them individually,[1] however the threshold of perception is more complex, with different stimuli having different thresholds: the average shortest noticeable dark period, such as the flicker of a cathode ray tube monitor or fluorescent lamp, is 16 milliseconds,[2] while single-millisecond visual stimulus may have a perceived duration between 100ms and 400ms due to persistence of vision in the visual cortex. This may cause images perceived in this duration to appear as one stimulus, such as a 10ms green flash of light immediately followed by a 10ms red flash of light perceived as a single yellow flash of light.[3] Persistence of vision may also create an illusion of continuity, allowing a sequence of still images to give the impression of motion. Early silent films had a frame rate from 14 to 24 FPS which was enough for the sense of motion, but it was perceived as jerky motion. By using projectors with dual- and triple-blade shutters the rate was multiplied two or three times as seen by the audience. Thomas Edison said that 46 frames per second was the minimum: "anything less will strain the eye."[4][5] In the mid- to late-1920s, the frame rate for silent films increased to about 20 to 26 FPS.[4]
When sound film was introduced in 1926, variations in film speed were no longer tolerated as the human ear is more sensitive to changes in audio frequency. From 1927 to 1930, the rate of 24 FPS became standard for 35 mm sound film;[1] a speed of 456 millimetres (18.0 in) per second. This allowed for simple two-blade shutters to give a projected series of images at 48 per second. Many modern 35 mm film projectors use three-blade shutters to give 72 images per second—each frame flashed on screen three times.[4]
http://en.wikipedia.org/wiki/Frame_rate
More disconcerting is the introduction of the film's 48-frames-per-second digital cinematography, which solves the inherent stuttering effect of celluloid that occurs whenever a camera pans or horizontal movement crosses the frame -- but at too great a cost. Consequently, everything takes on an overblown, artificial quality in which the phoniness of the sets and costumes becomes obvious, while well-lit areas bleed into their surroundings, like watching a high-end homemovie. (A standard 24fps projection seems to correct this effect in the alternate version of the film being offered to some theaters, but sacrifices the smoother motion seen in action scenes and flyover landscape shots.)
cinepro wrote:Brad Hudson wrote:I don't understand all the frame rate stuff. Is the frame rate effect your are talking about the same thing I notice when I go to my friend's house to watch a movie on his blue ray player and HD TV and the movie looks like a live TV shot of a movie set? I find it really distracting.
Yes. That is a feature where the TV presents the original 24 or 30 frames-per-second (fps) video at 120fps. The result usually looks like a soap opera.
LDSToronto wrote:... 120 and 240hz ...
It looks really strange.