METAGAME THREAD - Stuff for the RPG Thread Out of Narrative

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_honorentheos
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METAGAME THREAD - Stuff for the RPG Thread Out of Narrative

Post by _honorentheos »

Hey Schmo,

I'm interested in seeing where your thoughts are heading. I thought it would work best for the other thread if we had a meta-thread out of narrative to ask questions or discuss mechanics.
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_honorentheos
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Re: METAGAME THREAD - Stuff for the RPG Thread Out of Narrat

Post by _honorentheos »

For now, I'm just working with a narrative format which seems like it could work well for the message board format but was curious how serious you thought anyone should be with character creation? It may be a bit much to do full stats unless that is really of interest but my impression is that might be intimidating to some people. So maybe you could let us know what the minimum would be for what you have in mind and we work with that?

Anyway, thanks for getting it started. The second post with the guards is awesome color and world building!
The world is always full of the sound of waves..but who knows the heart of the sea, a hundred feet down? Who knows it's depth?
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_Some Schmo
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Re: METAGAME THREAD - Stuff for the RPG Thread Out of Narrat

Post by _Some Schmo »

Hey honor, I was thinking of creating a thread for this exact purpose. We're on the same page.

I also agree that we don't have to get real serious about character creation. I guess I'm thinking of this campaign as "D&D Lite". Mostly what I was hoping for is a kind of collaborative story adventure where whoever wants to participate just creates a stat-free character outline (name, class, background, any other details one might want to provide) and contributes little vignettes to create an overall story arc.

I have a rough outline in mind for Fletcher's mission, but I had essentially planned to make up the world as we went along, based on what characters do or where they show interest. I hadn't planned on any specific monster encounters, only because I'm not sure how we'd handle that in a thread. I suppose we can talk about that here.

The basic thought I had was that we could just create a story together that is limited only by the characters we all bring to the table.

I think this could be a fun experiment. I wonder if there are any fora out there set up for this specific purpose. If not, there should be.

I suppose the other thing I should mention here is that I don't want to limit people's participation to just being a character in the main party. If anyone would like to jump in with an NPC scene or whatever, that would be cool too.

So the only rules are, create a character and try to stay in character. We can do and say anything we want as long as we maintain internal consistency.
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_Res Ipsa
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Re: METAGAME THREAD - Stuff for the RPG Thread Out of Narrat

Post by _Res Ipsa »

Take a look at the archipelago rules I posted. They are designed to do exactly what you describe, while avoiding meta fights in the course of the game.
​“The ideal subject of totalitarian rule is not the convinced Nazi or the dedicated communist, but people for whom the distinction between fact and fiction, true and false, no longer exists.”

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_SteelHead
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Re: METAGAME THREAD - Stuff for the RPG Thread Out of Narrat

Post by _SteelHead »

+2 Lot's iron rod
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I feel icky after typing that.
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_Some Schmo
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Re: METAGAME THREAD - Stuff for the RPG Thread Out of Narrat

Post by _Some Schmo »

Res Ipsa wrote:Take a look at the archipelago rules I posted. They are designed to do exactly what you describe, while avoiding meta fights in the course of the game.

Wow... I just read the whole thing. That looks really fun. Have you played this live and/or online?
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_Some Schmo
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Re: METAGAME THREAD - Stuff for the RPG Thread Out of Narrat

Post by _Some Schmo »

If we did it by the archipelago rules, nobody would need to DM. All I've done is created the beginning of the setting. We would need to use this thread to set up for the narrative thread by choosing our elements, defining our character, and coming up with destiny points for each other.

There are a few rules that are a little limiting for a thread format. We'd have to know how many people wanted to play before we started, so we knew how many destiny points we needed and who would control what elements. Any ideas on how to handle those more loosely?

I guess I also wouldn't want to limit each person to wait for a turn. I'd say the main rule is that if you're finished writing a post and you go to submit it, make sure nobody has posted in the interim. If they have, make any revisions to your story if it is affected by the latest posts.

I really like the idea of destiny points, though. It'll make for much tighter stories if everyone is working toward common plot points.
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_Dr. Shades
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Re: METAGAME THREAD - Stuff for the RPG Thread Out of Narrat

Post by _Dr. Shades »

What the Hell is this whole "RPG" (a.k.a. "role-playing game") thing all about, anyway?

I have no idea what any of this is.
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_Res Ipsa
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Re: METAGAME THREAD - Stuff for the RPG Thread Out of Narrat

Post by _Res Ipsa »

Perfume on my Mind wrote:
Res Ipsa wrote:Take a look at the archipelago rules I posted. They are designed to do exactly what you describe, while avoiding meta fights in the course of the game.

Wow... I just read the whole thing. That looks really fun. Have you played this live and/or online?


I played a variant live, and it was lots of fun. I think it would work just fine online. The map might be tricky.
​“The ideal subject of totalitarian rule is not the convinced Nazi or the dedicated communist, but people for whom the distinction between fact and fiction, true and false, no longer exists.”

― Hannah Arendt, The Origins of Totalitarianism, 1951
_Res Ipsa
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Re: METAGAME THREAD - Stuff for the RPG Thread Out of Narrat

Post by _Res Ipsa »

Perfume on my Mind wrote:If we did it by the archipelago rules, nobody would need to DM. All I've done is created the beginning of the setting. We would need to use this thread to set up for the narrative thread by choosing our elements, defining our character, and coming up with destiny points for each other.

There are a few rules that are a little limiting for a thread format. We'd have to know how many people wanted to play before we started, so we knew how many destiny points we needed and who would control what elements. Any ideas on how to handle those more loosely?

I guess I also wouldn't want to limit each person to wait for a turn. I'd say the main rule is that if you're finished writing a post and you go to submit it, make sure nobody has posted in the interim. If they have, make any revisions to your story if it is affected by the latest posts.

I really like the idea of destiny points, though. It'll make for much tighter stories if everyone is working toward common plot points.


I agree about the turns. Folks should jump in a paragraph or few when they feel the urge to jump in. Maybe we could assign destiny points as people decide to join in.
​“The ideal subject of totalitarian rule is not the convinced Nazi or the dedicated communist, but people for whom the distinction between fact and fiction, true and false, no longer exists.”

― Hannah Arendt, The Origins of Totalitarianism, 1951
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