I agree "agency" isn't a consistent enough idea that we can speculate about it in general, we almost have to bring in particular religions to talk about itLimnor wrote:I think we have to agree on terms within this hypothetical game. Like how you understand “agency,” is the meaning universal? In Paul, agency is real but impaired—we will and act from a fallen orientation that can’t perfect itself. There is such a wide gulf that I’m not sure your game can reconcile the two, and I’m not convinced you are open to understanding the other view—you’ve already defeated the model you’ve set up.
MG's paragraph is entirely shaped by Mormonism, so I can't really answer without bringing up Mormonism. The idea being that if things are too clear, people act "without much thought". But why is thought necessary? If life is like a video game, and we're given cheat codes or the game is too easy, we don't develop any skills. But he's taking it as a foregone conclusion that skill-building is the essential feature of moral good. Mormons tend to believe this but the scriptures seem pretty focused on obedience to clear instructions given by prophets.
Mormonism seems to assert contra-causal freedom, but this isn't a very popular position, largely because it's incoherent. The more sophisticated version of agency is "compatibilism" or practical freedom. I'm free if I'm not bound to this chair and I wish to get up and walk; even though physics as already determined that I will stand before my conscious is aware of it. I'm not "really" free to do otherwise, I just feel free. Jonathan Edwards, the Calvinist, was the first to suggest it, followed by Hume, but since then, everyone from Daniel Dennett to Jordan Peterson to the late Mormon philosopher Clark Goble who visited this forum accepts agency under compatibilism.
Compatibilism, which is the most accepted version of agency by both believing and non-believing intellectuals, I'm not just toying with an idea from left field here, is a gift to utilitarianism. If good is defined as collective happiness, then absolutely God could create a perfect world where everyone is happy, there is perfect order, and people might seem like "robots" but they don't feel that way, therefore, their "choices" are absolutely subjectively meaningful to them. Even the most hardcore DCT theologian is going to have a hard time explaining how heaven would be at odds with basic utilitarian assumptions that overall community happiness is the criteria for good. A heaven fulfilled with happy people who get along is nearly universally believed in. And so problem solved. We don't need trials. We don't need evil. God could use straight lines all day and create a utopia with compatibilistic freedom.